00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019 #include <basis/guards.h>
00020 #include <basis/string_array.h>
00021 #include <opsystem/application_shell.h>
00022 #include <loggers/console_logger.h>
00023 #include <opsystem/directory_tree.h>
00024 #include <opsystem/filename.h>
00025 #include <data_struct/static_memory_gremlin.h>
00026 #include <textual/string_manipulation.h>
00027
00028 class dirtree : public application_shell
00029 {
00030 public:
00031 dirtree() : application_shell(static_class_name()) {}
00032 IMPLEMENT_CLASS_NAME("dirtree");
00033 int execute();
00034 int print_instructions_and_exit() {
00035 log(isprintf("\
00036 %s: This utility requires a directory name on the command line.\n\
00037 The subdirectories under that directory will be shown. If a second paramter\n\
00038 is provided, it is taken as a pattern that will be used to show the files in\n\
00039 those directories also. Otherwise, just the tree of directories is shown.\n\
00040 ", filename(__argv[0]).basename().raw().s()));
00041 return 23;
00042 }
00043 };
00044
00045 istring hier_prefix(int depth, int kids)
00046 {
00047 istring indent = string_manipulation::indentation( (depth - 1) * 2);
00048 if (!depth) return "";
00049 else if (!kids) return indent + "|--";
00050 else return indent + "+--";
00051 }
00052
00053 int dirtree::execute()
00054 {
00055 istring path;
00056 if (__argc < 2) {
00057 return print_instructions_and_exit();
00058 }
00059
00060 path = __argv[1];
00061
00062
00063 bool show_files = false;
00064 istring pattern;
00065 if (__argc >= 3)
00066 pattern = __argv[2];
00067 if (pattern.t()) {
00068 show_files = true;
00069 }
00070
00071
00072
00073
00074 directory_tree dir(path, pattern.s(), !show_files);
00075 if (!dir.good()) {
00076 continuable_error(class_name(), "tree construction",
00077 "the directory could not be read");
00078 return 82;
00079 }
00080
00081 dir_tree_iterator *ted = dir.start(directory_tree::prefix);
00082
00083
00084 filename curr;
00085 string_array files;
00086 int depth;
00087 int kids;
00088
00089 while (directory_tree::current(*ted, curr, files)) {
00090
00091 directory_tree::depth(*ted, depth);
00092 directory_tree::children(*ted, kids);
00093 istring name_to_log = curr.basename().raw();
00094 if (!depth)
00095 name_to_log = curr.raw();
00096 log(hier_prefix(depth, kids) + name_to_log);
00097 if (show_files) {
00098 istring names;
00099 for (int i = 0; i < files.length(); i++) names += files[i] + " ";
00100 if (names.length()) {
00101 istring split;
00102 string_manipulation::split_lines(names, split, depth * 2 + 2);
00103 log(split);
00104 }
00105 }
00106
00107
00108 directory_tree::next(*ted);
00109 }
00110
00111 directory_tree::throw_out(ted);
00112 return 0;
00113 }
00114
00115 HOOPLE_MAIN(dirtree, )
00116
00117 #ifdef __BUILD_STATIC_APPLICATION__
00118
00119 #include <basis/array.cpp>
00120 #include <basis/byte_array.cpp>
00121 #include <basis/callstack_tracker.cpp>
00122 #include <basis/chaos.cpp>
00123 #include <basis/convert_utf.cpp>
00124 #include <basis/definitions.cpp>
00125 #include <basis/earth_time.cpp>
00126 #include <basis/guards.cpp>
00127 #include <basis/istring.cpp>
00128 #include <basis/log_base.cpp>
00129 #include <basis/memory_checker.cpp>
00130 #include <basis/mutex.cpp>
00131 #include <basis/object_base.cpp>
00132 #include <basis/outcome.cpp>
00133 #include <basis/packable.cpp>
00134 #include <basis/portable.cpp>
00135 #include <basis/sequence.cpp>
00136 #include <basis/set.cpp>
00137 #include <basis/utility.cpp>
00138 #include <basis/version_record.cpp>
00139 #include <data_struct/amorph.cpp>
00140 #include <data_struct/bit_vector.cpp>
00141 #include <data_struct/byte_hasher.cpp>
00142 #include <data_struct/configurator.cpp>
00143 #include <data_struct/hash_table.cpp>
00144 #include <data_struct/pointer_hash.cpp>
00145 #include <data_struct/stack.cpp>
00146 #include <data_struct/static_memory_gremlin.cpp>
00147 #include <data_struct/string_hash.cpp>
00148 #include <data_struct/string_hasher.cpp>
00149 #include <data_struct/string_table.cpp>
00150 #include <data_struct/symbol_table.cpp>
00151 #include <data_struct/table_configurator.cpp>
00152 #include <loggers/console_logger.cpp>
00153 #include <loggers/file_logger.cpp>
00154 #include <loggers/locked_logger.cpp>
00155 #include <loggers/null_logger.cpp>
00156 #include <loggers/program_wide_logger.cpp>
00157 #include <nodes/node.cpp>
00158 #include <nodes/packable_tree.cpp>
00159 #include <nodes/path.cpp>
00160 #include <nodes/tree.cpp>
00161 #include <opsystem/application_base.cpp>
00162 #include <opsystem/application_shell.cpp>
00163 #include <opsystem/byte_filer.cpp>
00164 #include <opsystem/command_line.cpp>
00165 #include <opsystem/critical_events.cpp>
00166 #include <opsystem/directory.cpp>
00167 #include <opsystem/directory_tree.cpp>
00168 #include <opsystem/file_info.cpp>
00169 #include <opsystem/filename.cpp>
00170 #include <opsystem/filename_list.cpp>
00171 #include <opsystem/filename_tree.cpp>
00172 #include <opsystem/huge_file.cpp>
00173 #include <opsystem/ini_config.cpp>
00174 #include <opsystem/ini_parser.cpp>
00175 #include <opsystem/path_configuration.cpp>
00176 #include <opsystem/rendezvous.cpp>
00177 #include <textual/byte_format.cpp>
00178 #include <textual/parser_bits.cpp>
00179 #include <textual/string_manipulation.cpp>
00180 #include <textual/tokenizer.cpp>
00181 #endif // __BUILD_STATIC_APPLICATION__
00182