/*****************************************************************************\
*                                                                             *
*  Name   : find_text                                                         *
*  Author : Chris Koeritz                                                     *
*                                                                             *
*******************************************************************************
* Copyright (c) 2004-$now By Author.  This program is free software; you can  *
* redistribute it and/or modify it under the terms of the GNU General Public  *
* License as published by the Free Software Foundation; either version 2 of   *
* the License or (at your option) any later version.  This is online at:      *
*     http://www.fsf.org/copyleft/gpl.html                                    *
* Please send any updates to: fred@gruntose.com                               *
\*****************************************************************************/

#include <basis/function.h>
#include <basis/istring.h>
#include <opsystem/byte_filer.h>
#include <loggers/console_logger.h>
#include <data_struct/static_memory_gremlin.h>

HOOPLE_STARTUP_CODE;

console_logger out;

int main(int argc, char *argv[])
{
  if (argc < 3) {
    out.log("This program takes two arguments.  The first is a file name that will be");
    out.log("searched.  The second argument will be sought out in the file and the exit");
    out.log("value of this app will be zero if the text is found, or it will be non-zero");
    out.log("if the text is not found.");
    return 3;
  }

  istring search_filename(argv[1]);

  byte_filer edit_file(search_filename, "rb");
  if (!edit_file.good()) {
    out.log(istring("Could not find the logfile called ") + search_filename);
    return 4;
  }
  int file_len = int(edit_file.length());
  istring total_file;
  edit_file.read(total_file, file_len);
  edit_file.close();

  const istring to_find = argv[2];

  int last_indy = 0;

  // look for the item that needs to be found.
  int indy = total_file.find(to_find, last_indy);
  last_indy = indy;  // update our position.
  if (negative(indy)) return 23;  // not found.
  else return 0;  // was found.
}

#ifdef __BUILD_STATIC_APPLICATION__
  // static dependencies found by buildor_gen_deps.sh:
  #include <basis/array.cpp>
  #include <basis/byte_array.cpp>
  #include <basis/callstack_tracker.cpp>
  #include <basis/chaos.cpp>
  #include <basis/convert_utf.cpp>
  #include <basis/definitions.cpp>
  #include <basis/earth_time.cpp>
  #include <basis/guards.cpp>
  #include <basis/istring.cpp>
  #include <basis/log_base.cpp>
  #include <basis/memory_checker.cpp>
  #include <basis/mutex.cpp>
  #include <basis/object_base.cpp>
  #include <basis/outcome.cpp>
  #include <basis/packable.cpp>
  #include <basis/portable.cpp>
  #include <basis/sequence.cpp>
  #include <basis/set.cpp>
  #include <basis/utility.cpp>
  #include <basis/version_record.cpp>
  #include <data_struct/amorph.cpp>
  #include <data_struct/bit_vector.cpp>
  #include <data_struct/byte_hasher.cpp>
  #include <data_struct/configurator.cpp>
  #include <data_struct/hash_table.cpp>
  #include <data_struct/pointer_hash.cpp>
  #include <data_struct/stack.cpp>
  #include <data_struct/static_memory_gremlin.cpp>
  #include <data_struct/string_hash.cpp>
  #include <data_struct/string_hasher.cpp>
  #include <data_struct/string_table.cpp>
  #include <data_struct/symbol_table.cpp>
  #include <data_struct/table_configurator.cpp>
  #include <loggers/console_logger.cpp>
  #include <loggers/file_logger.cpp>
  #include <loggers/locked_logger.cpp>
  #include <loggers/null_logger.cpp>
  #include <loggers/program_wide_logger.cpp>
  #include <opsystem/byte_filer.cpp>
  #include <opsystem/command_line.cpp>
  #include <opsystem/critical_events.cpp>
  #include <opsystem/directory.cpp>
  #include <opsystem/filename.cpp>
  #include <opsystem/ini_config.cpp>
  #include <opsystem/ini_parser.cpp>
  #include <opsystem/path_configuration.cpp>
  #include <opsystem/rendezvous.cpp>
  #include <textual/byte_format.cpp>
  #include <textual/parser_bits.cpp>
  #include <textual/string_manipulation.cpp>
  #include <textual/tokenizer.cpp>
#endif // __BUILD_STATIC_APPLICATION__

