screen_rectangle.h

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00001 #ifndef SCREEN_RECTANGLE_CLASS
00002 #define SCREEN_RECTANGLE_CLASS
00003 
00004 /*****************************************************************************\
00005 *                                                                             *
00006 *  Name   : screen_rectangle                                                  *
00007 *  Author : Chris Koeritz                                                     *
00008 *                                                                             *
00009 *******************************************************************************
00010 * Copyright (c) 1992-$now By Author.  This program is free software; you can  *
00011 * redistribute it and/or modify it under the terms of the GNU General Public  *
00012 * License as published by the Free Software Foundation; either version 2 of   *
00013 * the License or (at your option) any later version.  This is online at:      *
00014 *     http://www.fsf.org/copyleft/gpl.html                                    *
00015 * Please send any updates to: fred@gruntose.com                               *
00016 \*****************************************************************************/
00017 
00018 #include <application/windoze_helper.h>
00019 
00020 #include "rectangle.h"
00021 
00022 #ifdef __WIN32__
00023   // forward.
00024   struct tagPOINT; struct tagRECT;
00025 #endif
00026 
00027 namespace geometric {
00028 
00029 // forward.
00030 class double_angle;
00031 
00033 
00034 class screen_point : public point<int>
00035 {
00036 public:
00037   screen_point(int x = 0, int y = 0) : point<int>(x, y) {}
00038   screen_point(int r, double_angle theta) : point<int>(r, theta) {}
00039   screen_point(const point<int> &original) : point<int>(original) {}
00040   DEFINE_CLASS_NAME("screen_point");
00041 
00042 #ifdef __WIN32__
00043   screen_point(const tagPOINT &original);
00045   operator tagPOINT();
00047 #endif
00048 };
00049 
00050 const screen_point &screen_origin();
00052 
00054 
00056 
00062 class screen_rectangle : public rectangle<int>
00063 {
00064 public:
00065   screen_rectangle(const screen_point &vertex_1, const screen_point &vertex_2);
00066   screen_rectangle(int x_1 = 0, int y_1 = 0, int x_2 = 0, int y_2 = 0);
00067   screen_rectangle(const rectangle<int> &init);
00068 
00069   screen_rectangle order() const;
00071 
00074   screen_point top_left() const;
00075   screen_point bottom_left() const;
00076   screen_point top_right() const;
00077   screen_point bottom_right() const;
00078 
00079   int left() const { return top_left().x(); }
00080   int top() const { return top_left().y(); }
00081   int right() const { return bottom_right().x(); }
00082   int bottom() const { return bottom_right().y(); }
00083 
00084 #ifdef __WIN32__
00085   screen_rectangle(const tagRECT &original);
00087   operator tagRECT() const;
00089 #endif
00090 };
00091 
00092 } // namespace.
00093 
00094 #endif
00095 
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